﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
  
[System.Serializable]
public class  AuConfig
{
    //游戏名称
   public string gameName="";
   //游戏代码
   public string gameCode="";
   //设备ID
   public int deviceId=0;
   
   //授权码ID
    public int authorizeId=0;
   //授权码
   public string authorizCode="";
   //授权时间
   public string authorizTime="";
   //授权类型 
   public string authorizType="0";
   //授权有效时间
   public string authorizValidTime="";
   //授权效验码
   public string authorizMaskCode="";

  public string GetInfo(){
        return gameName+gameCode+deviceId+authorizeId+authorizCode+authorizTime+authorizType+authorizValidTime;
  }
}
